Quad Mesh Simplification in Frostbite
In the summer of 2020 I presented a virtual talk at GDC, the Game Developers Conference. I was originally slated to give the talk to a live audience in San Francisco, but in the end I recorded the talk in …
Bits of research I’ve done at university and more recently at Electronic Arts.
In the summer of 2020 I presented a virtual talk at GDC, the Game Developers Conference. I was originally slated to give the talk to a live audience in San Francisco, but in the end I recorded the talk in …
This page is about my research into level of detail in computer graphics, conducted for my PhD at the University of Cape Town (supervisor Dr Edwin Blake). See my resume for paper downloads. My work built on the earlier work of Thomas …
I was the developer of a freeware software product called Theron, which I originally began back in 2007. Theron was a C++ library for parallel and distributed computing based on the Actor Model, which extends the object model for concurrency. In the …
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