Quad Mesh Simplification in Frostbite
In the summer of 2020 I presented a virtual talk at GDC, the Game Developers Conference. I was originally slated to give the talk to a live audience in San Francisco, but in the end I recorded the talk in …
Mostly C++
In the summer of 2020 I presented a virtual talk at GDC, the Game Developers Conference. I was originally slated to give the talk to a live audience in San Francisco, but in the end I recorded the talk in …
I was the developer of a freeware software product called Theron, which I originally began back in 2007. Theron was a C++ library for parallel and distributed computing based on the Actor Model, which extends the object model for concurrency. In the …
Elements was a piece of eye candy software I wrote way back when I was in university, in around 1995. The sole point of eye candy programs is to produce trippy imagery. Usually you’d watch them while listening to music. The …
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