Sr. Software Engineer (Electronic Arts, 2005-)

  • Test-driven, data-oriented C++ with STL and templates.
  • 10 years as product owner of state-of-the-art mesh processing tools.
  • Expert on mesh and geometry processing within EA.
  • Novel R&D backed up by several patent applications.
  • Led Agile sub-teams delivering products for internal customers.
  • Regarded as a proponent of customer-driven development within the team.
  • Grew several entirely new product areas.

Software Engineer (3Dlabs, 1999-2004)

Designed and developed a shader language compiler in C within the DirectX driver team.