Sr. Software Engineer (Electronic Arts, 2005-)
- Test-driven, data-oriented C++ with STL and templates.
- 10 years as product owner of state-of-the-art mesh processing tools.
- Expert on mesh and geometry processing within EA.
- Novel R&D backed up by several patent applications.
- Led Agile sub-teams delivering products for internal customers.
- Regarded as a proponent of customer-driven development within the team.
- Grew several entirely new product areas.
Software Engineer (3Dlabs, 1999-2004)
Designed and developed a shader language compiler in C within the DirectX driver team.