Sr. Software Engineer (EA, 2005-)

  • Test-driven, data-oriented C++ with STL and templates.
  • 10-year product owner of advanced mesh processing tools.
  • Seen as an expert on mesh processing within Electronic Arts.
  • Novel R&D backed up by several patent applications.
  • Led Agile sub-teams delivering products for internal customers.
  • Proponent of customer-driven development within the team.
  • Grew several entirely new product areas.

Software Engineer (3Dlabs, 1999-2004)

Designed and developed an optimizing shader language compiler for 3D graphics hardware, in C, within the DirectX driver team.