Sr. Software Engineer (EA, 2005-)
- Test-driven, data-oriented C++ with STL and templates.
- 10-year product owner of advanced mesh processing tools.
- Seen as an expert on mesh processing within Electronic Arts.
- Novel R&D backed up by several patent applications.
- Led Agile sub-teams delivering products for internal customers.
- Proponent of customer-driven development within the team.
- Grew several entirely new product areas.
Software Engineer (3Dlabs, 1999-2004)
Designed and developed an optimizing shader language compiler for 3D graphics hardware, in C, within the DirectX driver team.