Binary (1999)

This image was made in 1999, and is a variation on one that I created for the January/February round of the Internet Ray Tracing Competition, a geeky graphics competition originally for users of POV-Ray, the free ray-tracer. My image was modelled in 3D Studio Max, not POV-Ray, but it still came 22nd out of 143 entries.

The theme for this round was Imaginary Worlds, and my image was an obscure maths pun about how integers, with their boring, humdrum lives, dream of the exciting lives of imaginary numbers. Yes.

Pulse (1998)

This design was for a ‘teaser’ flyer for a trance party called Pulse in 1998. At the time I was into the psy-trance scene in Cape Town. A friend of mine, Laz, was organizing this party in Joburg, and I got the job of making the flyer. Happily I also got to go: I was part-timing as a VJ, mixing graphics live at parties with another friend called Freddie Bell under the name Psynaptics, and we played at the party. We drove up for the weekend since Joburg is a 13 hour drive from Cape Town.

The flying logo was modelled in 3D Studio Max. The SoundStream logo was my creation and was designed in Macromedia Freehand. The end result was composed in Photoshop.

Fast, Cheap and out of Control (1999)

Album art that I made in June 1999 for a DJ friend, Richard Human, for one of his trance mixes. It ended up on the front cover of a ‘mix-tape’ style CD; I also made a back cover.

The flying robot model was authored by hand in 3D Studio Max using polygon-modelling. The photo in the background is mine, and shows The Sentinel viewed from Chapman’s Peak, a well-known piece of Cape Town scenery.

The name, Fast, cheap and out of control, is coincidentally also the name of a documentary film made in 1997. In our case the name refers to a concept put forward in a 1989 paper whose full title is Fast, Cheap and Out of Control: A Robot Invasion of the Solar System, by Rodney A. Brooks and Anita M. Flynn. Hence the flying robots.

Milkshake (1999)

I modelled this milkshake and burger in 3D Studio Max in 1999. The point of the image was actually the glass, which was created using polygon modelling and was the subject of a tutorial I wrote. I added the burger later to make a scene out of it. Pity I didn’t think to add a tiled counter-top!

Quetzalcoatl (1999)

A 3D model I made in 1999 of a statue of Quetzalcoatl, the feathered serpent god of Central America. My version, modelled in 3D Studio Max, was based on the real statues that still adorn the Temple of Quetzalcoatl at Teotihuacan, Mexico.

The main image with the pyramids in the background, and an actual featured serpent flying in the sky, was my entry into the March-April 1999 round of the Internet Ray Tracing Competition. It placed 10th out of 67 entries, which I was pretty pleased about. Still, I regretted that the statue model actually looks way better in the starkly-lit test images than in the final picture, which is less well lit and let down by some frankly half-assed work on the pyramids and ground.