Papers

Predictive Hierarchical Level of Detail Optimization
Ashton E. W. Mason. PhD Thesis, University of Cape Town, 1999.

Automatic hierarchical level of detail optimization in computer animation
Ashton E. W. Mason and Edwin H. Blake. Computer Graphics Forum, Volume 16, Issue 3, pages C191–C199, September 1997.

A Predictive Incremental Hierarchical Level of Detail Optimization Algorithm
Ashton E. W. Mason and Edwin H. Blake. Technical report CS99-04-00, University of Cape Town, 1999.
This report is similar to the Eurographics (Computer Graphics Forum) paper above but corrects an important error in the published paper, so should be preferred.

A Graphical Representation of the State Spaces of Hierarchical Level of Detail Scene Descriptions
Ashton E. W. Mason and Edwin H. Blake. IEEE Transactions on Visualization and Computer Graphics, Vol. 6, No. 4, October-December 2000.

A Hierarchical Level of Detail Optimization Algorithm for Frame Rate Control
Ashton E. W. Mason and Edwin H. Blake. Annual Conference of the South African Institute of Computer Scientists and Information Technologists (SAICSIT), 1998.

Hierarchical Level of Detail Optimization for Constant Frame Rate Rendering of Radiosity Scenes
S. Nirenstein, E. Blake, S. Winberg, A. Mason. South African Computer Journal 29: 32-40 (2002).

Patents

US 9,305,396 Identifying features in polygonal meshes.
US Patent (pending)Transforming polygonal mesh by polychord collapse.
US Patent (pending) Smoothing edges of a mesh.

Credits

FIFA 18 (2017) Electronic Arts
FIFA 17 (2016) Electronic Arts
Mass Effect: Andromeda
(2017) Electronic Arts
Battlefield 1 (2016) Electronic Arts
Mirror’s Edge: Catalyst (2016) Electronic Arts
Need for Speed (2015) Electronic Arts
Star Wars Battlefront (2015) Electronic Arts
Battlefield Hardline (2014) Electronic Arts
Need for Speed: Most Wanted (2012) Electronic Arts